4 results

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Taking a Stand through Digital Games - An empirical procedure among consciousness, learning and participation

Enrico Gandolfi · Kent University, Ohio, USA
The article focuses on an empirical procedure aimed to harness digital games in exploring sensible issues in social research. By merging qualitative and creative methods and taking into account suggestions from Sociology, Media Studies, and Game Studies, the suggested approach combines single interv…
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Gaming mirrors at play through ludic data-selves

Enrico Gandolfi · Kent University, Ohio, USA
The focus of the article is on data-self technology in digital entertainment - virtual entities that replicate and/or are influenced by players’ behaviors and actions, working as agential mirrors on the screen. Little efforts have been done in investigating their potential in social research and edu…
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Max Horkheimer: The struggle against total Bureaucratization

Franco Ferrarotti · Prof. Emeritus of La Sapienza University, Italy. Founde…
In July 1973, at the age of 78, Max Horkheimer passed away In the Swiss town of Montagnola. If not the founder, he has at least the most important director of the Institute of Social Research at the University of Frankfurt, from which the famous name “Frankfurt School” is derived. Actually, if we ca…
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For a metaphorical tool to evoke identity: the tomen

Enrico Gandolfi · Kent University, Ohio, USA
In my contribution I want to investigate, from a theoretical point of view but also with methodological and practical consequences, the qualitative role of metaphor in social research. As tool able to improve and facilitate the visualization of complex ideas and states of mind, this rhetorical figur…